![]() Changes to common assets made by artists working in Maya, Unreal Engine and Substance Painter (left of screen) are combined and rendered in real time in the Omniverse viewer.īased on USD, MDL, PhysX, Hydra – and RTX The combined result is rendered in real time, with the rendered output streamed back to the collaborators.Īs well as enabling simultaneous viewing of assets, Omniverse provides users with “frictionless asset management, layers and version control”. It “works with all of the major 3D applications” – the live demo showed Maya, Substance Painter and Unreal Engine – registering changes made to a scene in any of the source apps. The system enables users anywhere in the world to collaborate on a project via the internet. In the keynote – we can’t embed the recording, but you can find it here: the relevant section starts at 00:41:20 – Nvidia CEO Jensen Huang describes Omniverse as “essentially the Google Docs for 3D design”. The platform, which is built around Pixar’s USD format, will enable users to see changes made to common assets by other artists, working in other software, in real time.Īiming to become ‘the Google Docs for 3D design’ ![]() Nvidia has unveiled Omniverse, a new “open collaboration” platform for 3D production pipelines, during the keynote at its own GPU Technology Conference. ![]() Posted by Jim Thacker Nvidia announces Omniverse open beta ![]()
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